Enterprise customers can have a world built per contract. The story is yours. The instrument is not negotiable.
It starts with a working session with Mila Ekimenko, the Chief Methodologist: what the sessions are for, which of the 25 competencies and 7 dimensions you need under the most strain, and what setting your people will believe. The world is then designed to the same structure as Timefold: four eras, three competencies loaded per era, missions on the Clock, the eight cards, the Captain Rotation, a twist bank with triggers, three closing states per era. The characters are written, and Alice voices them. The world runs with a pilot team of yours before it runs for real, and Method and Confidence is reviewed against the pilot before the world is released into your workspace.
Three rules hold for every custom world. Your industry, not your building: a trading floor, a hospital network, a refinery, a fleet, never your own floor plan and never your own colleagues as characters. No head start: no mission may be solvable with knowledge only one participant in the room has. The same 92: a custom world is scored on the same indicators and against the same Cohort as Timefold, which is what makes its report comparable to every other report you hold.
The contract sets the timeline and the number of sessions. Custom worlds are built on request.
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