ALICE.report

A neuro-quest for founders and CEOs of 50-500-person companies

Meet the team you actually have

Not the one on the org chart. Alice puts your leadership team of 5-12 through four eras of pressure in the browser, one evening, 120-180 minutes, and writes down who led when the plan broke, who handed over and who never asked for the seat. The Alice Report is on screen 15 minutes after the last decision. Founders usually run the Solo Probe on themselves first: ten decisions, 10-12 minutes, free.

Try the Solo Probe yourself (10-12 minutes) Free. No account, no card, no install.
Book a session for your leadership team $2,900. 5-12 participants. The Alice Report included.
Alice, the AI Director: dark bob, white tee, looking at the reader
Alice, the AI Directorhalf-mask lowered · Alexandria 48 BC

Sample session · replayTimefoldVenice 149800:589 participantscaptaincy moved at 00:58

What they say · what they do

Said

“I let my team make the calls.”

Interview · 360 · survey

Did Four eras sample

61% of decision-closing statements in the session came from one participant: the founder.

Dimension 5, Roles: 19th percentile

Alice·00:58·Venice 1498
“Captaincy moves to P7. Reason: card.”

In their words

I promoted my best engineer

Things founders say in the first call. A composite, not testimonials.

  • “I promoted my best engineer. Now I have a worse engineer and a team that stopped talking to me.”

  • “My leadership team is whoever was in the room in year one. I'm about to promote two people and I'm guessing.”

  • “Our meetings run long and nobody will say why.”

  • “The offsite was fun. Nothing changed on Monday.”

82%

of companies get manager selection wrong

Gallup

Most of those selections were made the way you are about to make yours: an interview, a reference, a feeling about who stepped up last quarter. The interview measures how well someone describes leading. Last quarter was last quarter. Neither tells you what the person does with the Clock at sixty seconds and the plan on the floor, which is what the promotion is actually for.

The promise

Somewhere around minute 47

See who leads when the plan breaks, in one evening, before you draw the next org chart.

There is a minute in every session when the first plan dies. The Clock drops to sixty seconds, the captain goes quiet and someone takes the room. We call it minute 47 whenever it happens. Sometimes it is the person you were about to promote. Sometimes it is a person you had not listed. The Alice Assessor records who, with a timestamp, and the Captain Log shows it to you on Monday.

You sit in the Room as a participant, not behind glass. The rotation applies to you: nobody may be captain more than twice, and never twice in a row. For 120-180 minutes your title stops working, and you find out what the team does when you are not the one talking. Your own Gap Card arrives with everyone else's.

Alice · the AI Director

00:00·Briefing

“Pick a captain. Sixty seconds. Nobody keeps the seat twice in a row.”

How one evening goes

One evening, then Monday

No procurement cycle. A card, a calendar and 5-12 people with headphones. The sequence, with timestamps from one sample session: nine participants, Timefold.

  1. The Solo Probe, on yourself

    Ten decisions in The Night Shift, with Alice on the intercom. First Glance at the end: 3 strengths, 1 blind spot, team-role tendency. No account.

    Tonight · 10-12 minutes

  2. Book a slot

    Evening slots run across US, UK, EU and GCC hours. Invite 5-12 people. Choose Timefold. Set who sees what. A manager replies within one business day.

    Tomorrow · five minutes

  3. The Room opens

    Room Check takes two minutes: camera, mic, headphones, the consent line. Chrome, Edge, Safari. No installs, so nothing for IT to approve.

    Session day · 10 minutes before

Session Clock · sample · 9 participants · founder-led team · Timefold

  1. 00:00

    Briefing.

    Alice: "Pick a captain. Sixty seconds. Nobody keeps the seat twice in a row."

  2. 00:15

    Alexandria 48 BC, The Burning Library.

    Five minutes per mission. The team chooses its first captain at 00:18.

  3. 00:40

    Venice 1498, The Mint Conspiracy.

  4. 00:47

    The plan breaks.

    Five More Minutes used; decision latency 212 s. Somebody takes the room.

  5. 00:58

    Hand Over. The captaincy moves.

  6. 01:05

    Amsterdam 1702, The Flooded Shipyard.

  7. 01:30

    Orbit 2100, The Dormant Engine.

    A Personal Mission activates at 01:32. A Silent Minute at 01:51.

  8. 01:55

    Last decision.

  9. 02:09:32

    The Alice Report is ready, 14 min 32 s after the last decision.

    Alice leads the debrief with it on screen: Executive Dash, Captain Log, Heat Map 25x5, Gap Cards.

  10. Monday

    The 90-Day Playbook.

    12 steps in 3 sprints, an owner per step, checkpoints at 30/60/90.

Three proofs: the mechanism, the number, the artifact

Three things a 1:1 will not tell you

Proof 1 · The mechanism

The captaincy rotates, and the Captain Log keeps the record

Nobody may be captain more than twice, and never twice in a row. Under that rule your title stops working, and situational leaders show up in the handover data rather than in the interview. The Captain Log in every Alice Report lists who took the seat, how they got it, how long their decisions took and how many voices they heard before committing. A financial group found a leader this way that nobody had listed; the case is below.

Captain Log · who held the seat, how they got it, how they decided

sample · 9 participants · founder-led team · Timefold
Captain Log excerpt, sample
FromEraCaptainHow they got the seatMedian decision latencyVoices heard before commit
00:18 Alexandria 48 BC P1 (founder) Chosen by the team 96 s 3 of 9
00:40 Venice 1498 P4 Rotation 212 s at the 00:47 commit; Five More Minutes used 4 of 9
00:58 Venice 1498 P7 Hand Over, used by P4 71 s 7 of 9
01:05 Amsterdam 1702 P1 (founder) Rotation. Second and last captaincy 88 s 4 of 9
01:30 Orbit 2100 P7 Rotation. Second and last captaincy 64 s 6 of 9
  • Decision-closing statements, four eras: 41. From P1: 25, including 14 while someone else held the seat.
  • P1 · Indicator 41, yields the lead when asked: 23rd percentile
  • P7 · Indicator 17, influence without authority: 88th percentile

Proof 2 · The number

$2,900 against 50-200% of a salary

A Team Session is $2,900 for 5-12 participants, the Alice Report included: $242-580 per participant. It runs in the browser, so there is no procurement cycle, no travel and no vendor onboarding; the decision is yours and the calendar's. Against that, one wrong manager appointment costs 50-200% of annual salary. Payback under three months in the cases we have.

$2,900

per session, 5-12 participants, the Alice Report included

Team Session

$242-580

per participant for 120-180 minutes, a report and a 90-day playbook

Team Session

50-200%

of annual salary: the cost of a wrong manager appointment

SHRM/Forbes

Proof 3 · The artifact

The 90-Day Playbook

A session that ends with a feeling is an offsite. This one ends with 12 steps in 3 sprints, days 1-30, 31-60 and 61-90, with an owner per step and checkpoints at 30, 60 and 90 days, so what you saw at minute 47 becomes something on Monday. Four steps from the sample playbook, same synthetic team of nine:

90-Day Playbook · 12 steps in 3 sprints, four shown

sample · 9 participants · founder-led team · Timefold
  1. 01

    Days 1-30

    Gap Cards read in private, then one hour on the Team Dynamics Wheel as a team.

    OwnerP1

  2. 04

    Days 1-30

    The Monday leadership meeting gets a rotating chair. P1 does not chair it for 30 days.

    OwnerP4

  3. 07

    Days 31-60

    No commit on a hire, a launch date or a budget line before four of nine voices are heard.

    OwnerThe chair of the day

  4. 11

    Days 61-90

    P7 runs the next launch readiness review end to end. P1 attends as a participant.

    OwnerP7

An owner per step and a date per checkpoint. Nothing in the playbook is assigned to "the team".

Objections

What founders say next

The seven things founders say after the first scroll, and the answers as the site gives them.

One case · the human-assessed edition, 2024-2025

A leader nobody had listed

2024-2025
A situational leader nobody had on the launch team's list. A communication-style risk in the formal lead, flagged.

The launch team was adjusted. The project shipped on time and on budget. ROI 120% in three months.

Head of the launch program, financial services group

What changed

  1. 01The launch team adjusted.
  2. 02Shipped on time and on budget.
  3. 03ROI 120% in three months.

The method then ran with a human director and two human assessors in the room, scoring the same 92 indicators by hand, for one team at a time. Alice runs the same 92 for every team, with the Captain Log attached and the report in 15 minutes.

The next step

Try it on yourself first

Founders usually run the Solo Probe on themselves before they book the team. Ten decisions, 10-12 minutes, in your browser, with Alice on the intercom and the Stabilizer flickering. First Glance at the end: three strengths, one blind spot and your team-role tendency. No account, no card, no install. Ten decisions alone tell us how you decide. A session with your team tells us how you lead.

Try the Solo Probe yourself (10-12 minutes) Free. No account, no card, no install.
Book a session for your leadership team $2,900. 5-12 participants. The Alice Report included.

A manager replies within one business day.

First Glance · sample · 10 decisions · 10-12 minutes

First Glancesample

The Night Shift · ten decisions · 10 min

Three strengths

  1. Decisivenessyou vented at the peak, in 6 s (decision 3).
  2. Ownershipyou ran both valves yourself, in 12 s (decision 4).
  3. Adaptabilityat the mirror you named a decision and what you would do instead (decision 10).

One blind spot

The day Keeper knew the wing better and you finished anyway. Who on your team is waiting to be handed something?

Team-role tendency

Closer

Decisiveness and ownership; finishes, often alone.

A team session would confirm whether you hand the captaincy over or only hand it back.

Median decision time: 11 s · The card you would reach for first: Cancel the Order

Alice “I would like to hear what you do when someone uses Cancel the Order on you.”

Seven tendencies: Navigator · Anchor · Spark · Closer · Diplomat · Scout · Steward